Post by bbninjas on Apr 16, 2015 7:15:16 GMT 10
Day 3 - Game Over
Ebon-yo, the doctor, approached Yeowie, hoping to protect the right person for the night. Little did she know, her choice would decide the survivor's fate. Yeowie spun around as Ebon-yo approached him.
"What are you doing?" he asked.
"I'm the doctor, and I'm here to protect you," she responds
"Doctor, huh. Well, guess what."
"Do you not need protecting?"
"I'm a Hijacker, that's what."
"What!? Stop what you're doing! Please!"
"Ha, why would we want to do that? Especially as all I need to do is kill you to win."
And with that, Yeowie shot the helpless doctor into oblivion.
Ebon-yo has died. She was the Doctor.
Doctor @ Ebon-yo
Alignment: Innocent
You are a completely inexperienced doctor. But… that doesn’t matter if you’re professionally qualified, right?
Ability: Doctor
Once a night, you may PM me the name of a player. You will protect that person from any kills during that night. However, you will get in the way of any other non-lethal actions on your patient for that night, causing you to be affected instead.
Win Condition: To eliminate the Hijackers.
Alignment: Innocent
You are a completely inexperienced doctor. But… that doesn’t matter if you’re professionally qualified, right?
Ability: Doctor
Once a night, you may PM me the name of a player. You will protect that person from any kills during that night. However, you will get in the way of any other non-lethal actions on your patient for that night, causing you to be affected instead.
Win Condition: To eliminate the Hijackers.
The Hijackers, outnumbering the innocent, decided to go on a killing frenzy, but not before revealing their roles:
Blacksmith @ Yeowie
Alignment: Hijacker
You are professionally known as a gunsmith, or more widely, a blacksmith. Of course, with as many guns as you like at your disposal, you can play some… trickery. You also own a gun that cannot be taken.
Passive Ability: Partnership
You are partnered with your fellow Hijacker. You may privately communicate with them in a separately PM’d QT.
Ability: Blacksmith
Once a night, you may PM me the name of a player. You will hide a gun in that player’s suitcase, and attempt to frame them as a Hijacker. You have many guns, too, meaning you can hide as many guns as you would like!
Win Condition: To outnumber the Innocent.
Alignment: Hijacker
You are professionally known as a gunsmith, or more widely, a blacksmith. Of course, with as many guns as you like at your disposal, you can play some… trickery. You also own a gun that cannot be taken.
Passive Ability: Partnership
You are partnered with your fellow Hijacker. You may privately communicate with them in a separately PM’d QT.
Ability: Blacksmith
Once a night, you may PM me the name of a player. You will hide a gun in that player’s suitcase, and attempt to frame them as a Hijacker. You have many guns, too, meaning you can hide as many guns as you would like!
Win Condition: To outnumber the Innocent.
Co-Pilot @ thejag
Alignment: Hijacker
You are the co-pilot. You are sick of having to take orders… so why not give them yourself? You also own a gun that cannot be taken.
Passive Ability: Partnership
You are partnered with your fellow Hijacker. You may privately communicate with them in a separately PM’d QT.
Ability: Second in Command
With the Pilot dead, you are now in command. This means that once a night, you PM me the name of a player. You will command that player to perform no night actions during that night and following day.
Win Condition: To outnumber the Innocent.
Alignment: Hijacker
You are the co-pilot. You are sick of having to take orders… so why not give them yourself? You also own a gun that cannot be taken.
Passive Ability: Partnership
You are partnered with your fellow Hijacker. You may privately communicate with them in a separately PM’d QT.
Ability: Second in Command
With the Pilot dead, you are now in command. This means that once a night, you PM me the name of a player. You will command that player to perform no night actions during that night and following day.
Win Condition: To outnumber the Innocent.
Florzann has died. He was the Gossiper.
Gossiper @ florzann
Alignment: Innocent
Gossiper! How dare they! You are a rightful reporter for the Daily Times, not the Daily Gossip!
Ability: Gossip
It’s a bit disappointing that your writing utensils have been water-wrecked. However, your mouth still works! Once a night (including Night 0), you may PM me the name of a player and a message of 20 words, which you will tell them. However, they will know you said it.
Win Condition: To eliminate the Hijackers.
Alignment: Innocent
Gossiper! How dare they! You are a rightful reporter for the Daily Times, not the Daily Gossip!
Ability: Gossip
It’s a bit disappointing that your writing utensils have been water-wrecked. However, your mouth still works! Once a night (including Night 0), you may PM me the name of a player and a message of 20 words, which you will tell them. However, they will know you said it.
Win Condition: To eliminate the Hijackers.
Genius has died. He was the Flight Attendant.
Flight Attendant @ Genius
Alignment: Innocent
You are the Flight Attendant. As the flight attendant, everyone expects you to know everything about the passengers… but in truth, you just serve the drinks.
Passive Ability: Would you like Something to Drink?
You have muddled up the contents of three glasses, however you know that one contains strong alcohol, one contains extra sugar and one contains caffeine. Once a day, you may PM me the name of a player and one of three glasses: ‘Crystal’, ‘Porcelain’ and ‘Glass’. You will offer that player the glass, of which they can accept or decline. If they accept, they drink it, if the decline, they will not take it.
Win Condition: To eliminate the Hijackers.
Alignment: Innocent
You are the Flight Attendant. As the flight attendant, everyone expects you to know everything about the passengers… but in truth, you just serve the drinks.
Passive Ability: Would you like Something to Drink?
You have muddled up the contents of three glasses, however you know that one contains strong alcohol, one contains extra sugar and one contains caffeine. Once a day, you may PM me the name of a player and one of three glasses: ‘Crystal’, ‘Porcelain’ and ‘Glass’. You will offer that player the glass, of which they can accept or decline. If they accept, they drink it, if the decline, they will not take it.
Win Condition: To eliminate the Hijackers.
-Game Over! The Hijackers have won! Congratulations! Anyone can now post in the game thread.
-Thanks for playing, and stand by for the report!
-I'm planning on running another Mafia game... but I've increasingly noticed that if a mislynch occurs Day 1 (and Day 2), then it is nearly confirmed that the Mafia will win due to outnumbering. Due to this, it is likely that in future games Mafia will be 1-man teams, if that is okay with everyone.